Samurai Jack

WIP

Extracting Game Soundtrack Music

Yuichi Baba

Masanori Otsuka

Hiroshi Watanabe

Tomoyo Nishimoto

Shinya Chikamori

Akari Kaida

More Game Info

Custom Cover Art

JPG

Composer

Extraction

SJGAME-WindowsNoEditor.pak

Game directory > SJGAME > Content > Paks > SJGAME-WindowsNoEditor.pak

QuickBMS Unreal script

Decryption key is

0x8E0A631576F6CBE340BF039C7C5BB8632E6FDC1082E019B646B44B2846C96855

 

.wem files

Unpacked files > Content > WwiseAudio > Windows

All .wem files in this folder

BP Unpacker

Need to rename

Unpacked files > Content > WwiseAudio > Windows > SoundbanksInfo.xml

I’ve written a custom script

 

VS_Bank.bnk

More audio files are in VS_Bank.bnk

bnkextr doesn’t give the actual file names, but numbers the files sequentially instead, which is useless.

Use samuraijack_btt_bnk.bms script instead

We now have about 2400 .wem files named with their ID, which is a long number. We want to rename these with their Name instead.

The proper pairings for ID / Name are found in VS_Bank.txt. This is a tab delimited text file. Open in a spreadsheet program (Excel, Google Sheets). Search for “In Memory Audio” or jump straight to line 2545.

Doing all that by hand is a lot, so I copied these values into a blank spreadsheet and wrote a batch rename script. Download this txt file, move into the folder with the .wem files, and change the extension to .cmd. Double-click to run and it will rename all the files.

Last step is converting the .wem files to playable .ogg files. Use BP Unpacker